
Related legal docs, all players are bound by our: Terms of Service and Privacy Policy.
Last Updated: 2025.11.05
Geographic Access:
Wagering cash or crypto is disabled for devices deemed to be located in the following US states or international countries:
Arkansas, Connecticut, Delaware, Louisiana, South Dakota
Note: Exponential Corp does not currently distinguish Tribal Land from the surrounding state. If a state is cash-disabled, so too will be all Tribal Land within its borders.
Afghanistan, Arunachal Pradesh (State in India), Belarus, Belgium, Bosnia And Herzegovina, Bulgaria, Congo (Democratic Republic), Cote D’Ivoire, Croatia (local name: Hrvatska), Cuba, Cyprus, Czech Republic, Egypt, Estonia, France, French Guiana, French Polynesia, French Southern Territories, Greece, Hungary, India, Indonesia, Iran (Islamic Republic Of), Iraq, Italy, Japan, , Kosovo, Latvia, Lithuania, Malaysia, Malta, Montenegro, Myanmar, , Nigeria, North Korea, North Macedonia, Pakistan, People’s Republic of China, Poland, Portugal, Romania, Russian Federation, Serbia, , Slovakia (Slovak Republic), Slovenia, Sudan, Syrian Arab Republic, Turkey, Ukraine, Vietnam, Yugoslavia, Zimbabwe.
Age Requirements: In some geographies, players may be legally required to be at least 18 years old to utilize the real money & crypto wagering feature of our Services.
Take-rate / fee per game: Any wagering game is subject to a fee / take rate. This take rate may be dynamic and adjust from game to game. As of this writing, the take rate is set to 2% of wagered amounts but subject to change without notice. For example, in some cases, such as higher stakes wagering pots, take-rate may dynamically adjust to a higher or lower rate.
KYC / AML: Upon submitting a request for withdrawal of funds, players will be required to pass a standard KYC-AML questionnaire via 3rd-party KYC vendor.
Minimum Withdrawal: Withdrawal requests are subject to a minimum account balance and processing fee to cover transaction costs and KYC AML expense. These amounts are subject to change and can be found in app.
Withdrawal timing: We strive to process withdrawal requests as quickly as possible and typically within 1 week or less. However, withdrawal requests may take less or more time subject to specific facts.
Deposit limits: Account holders are limited to depositing up to a maximum amount of value into their wagering accounts, subject to change.
All players, whether wagering or not, are bound by our Terms of Service and Privacy Policy.
Skill-based gaming has a well-established legal, social, and commercial history. From classic board games to major sports tournaments, games of skill have long offered participants a chance to compete based on one’s ability. Today, games of skill are available on most major media sites like AOL, MSN, and Yahoo, and are complemented by the electronic sports (eSports) industry, which lets professional gamers compete in popular video games with real money at stake.
Exponential Corp (including but not limited to all branded gaming platforms that it operates, TallyUP, Rock Paper Scissors FU, FU games) (hereinafter referred to as EC) is a platform that advances this trend, enabling skill-based multiplayer tournaments on mobile or other internet connected devices while offering gamers the ability to compete for real prizes. Games powered by EC have the clear distinction of being games of skill -- and not games of chance -- a difference which makes EC tournaments legal in the majority of the United States, as well as many countries.
Cash-based tournaments in games of skill are not considered gambling because the generally accepted definition of gambling involves three specific things: (1) the award of a prize, (2) paid-in consideration (meaning entrants pay to compete), and (3) an outcome determined on the basis of chance. Without all three of these elements, a competition that rewards real prizes is not gambling. In the case of EC tournaments, outcomes are not determined by chance, but are rather achieved through a player’s skill or ability.
Games of skill require a physical or mental ability and a learned capacity to carry out a result. These games commonly include the use of strategy, tactics, physical coordination, strength, technical expertise, and/or knowledge. Games of chance are those with an outcome strongly influenced by random chance or uncertainty. Common randomization devices include dice, playing cards, or numbered balls drawn from a container. Games of chance may have some skill, and games of skill may have some chance, however, most U.S. courts use either the predominance test or the material element test to look at the role that skill and chance each take in determining the outcome of the game.
The predominance test is the most commonly used indicator of whether a game is skill- or chance-based. Under this test, one must envision a continuum with pure skill on one end and pure chance on the other. On the continuum, games such as chess would be almost at the pure skill end, while traditional slot machines would be at the pure chance end. Between these ends of the spectrum lie many activities containing both elements of skill and chance. A game is classified as a game of skill if the game falls predominantly closer to the skill end of the continuum.
The material element test is the second most commonly used test in the U.S. and is relied upon by 8 states to evaluate whether a game is skill or chance based. The test asks the question of whether chance plays a material role in determining a game’s outcome. As an example, in games like Minesweeper, a great deal of skill is generally exercised by players, but there are moments when players are forced to guess at random, with the results of that guess determining the winner and loser of the game. Skill predominates but chance plays a material role in determining the game’s outcome.
In the U.S., the legality of skill-based competitions is determined at a state level and EC has taken extensive measures to ensure that its products are in full compliance with all the applicable laws. As of today, EC powers real prize competitions in roughly 80% of the world and 40+ US states. Additionally, real prize gameplay may also be restricted in certain locations if playing cards or dominoes are involved (see below for full details). Our virtual currency tournaments are available globally.
For locations where skill-based real prize gaming is not allowed, a player who logs in to EC will still be able to compete in such activities as virtual currency tournaments, airdrop points tournaments and perhaps more. EC uses IP address or other location signalingl aspects of a smartphone in order to determine location and eligibility to play for real prizes.
EC provides a forum for safe, friendly, and competitive entertainment with monetary stakes tied to the competition of players at all levels. EC operates in full compliance with U.S. Federal and State laws, verifying the residency of anyone seeking to open an account and using IP address as well as other location-based services to determine a player’s eligibility for real prize competition.